Alexey Volkov
Aug 20, 2022

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I'm working on a game with approximately 2000 interacting objects on the scene: player, NPCs, destructible environment, multiple running animations and so on. Such complexity gave me insight, that Flame is simple but absolutely not lightweight, it needs a lot of optimisations to do to get things work.

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Alexey Volkov
Alexey Volkov

Written by Alexey Volkov

Web developer with own business

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